
Long Gone Days - An RPG inspired by Dystopian Fiction and Visual Novels. For Win/| Check out 'Long Gone. Fiction and Visual Novels. For Win/Mac/Linux. Program license: Free; Program by: bura mathews. Vote: 0.0 (0). Get alternatives to Long Gone Days Long Path Fixer. Utility ends problems with long filenames by providing instant, uncomplicated access Kane and Lynch 2. The dark return of the violent duo Remix OS Player. Jan 29, 2018 Watch video Long Gone Days is a unique RPG with visual novel elements being developed by an independent creator known as Camila Gormaz and her small studio BURA. It began life as an RPG Maker 2000 project.
Long Gone Days is a 2D modern-day military RPG set in our current times, with a focus on language and cultural barriers, inspired by classic dystopian literature and visual novels. After being deployed to his first mission, Rourke leaves The Core's base for the very first time, only to discover the dark truth about the operation he's part of and the consequences of deserting an inescapable war. With no place to call home now, he must prevent the war from spreading any further, forming strong bonds along the way that will forever change his life. As this is the first Mac release of Long Gone Days, there was a lot of testing involved, but rest assured that our upcoming Mac releases won’t take as long. IMPORTANT: While Long Gone Days has been tested on several operating systems without major issues, we highly discourage to run it on OS X 10.11 El Capitan.
We will make another update when we manage to get a stable version working on that specific macOS. On the same note, please let us know if you encounter any bugs during your gameplay, using our. Regarding the next chapter of Long Gone Days, here are some sneak peeks.
Originally posted by Bura:- About 3~4 hours of story - The first 4 party members - First time using interpreters - Multiple Sidequests You are working on this game for more than 1 year and thats all youve got? O.o Also, are you planning to add achievements? I know it must probably sound like a lot of time, and I admit I probably would have thought the same if I wasn't a developer myself, but for an indie RPG made by 4 people in a year, I'm confident to say it's got an impressive amount of content.
This shouldn't come as an excuse, but a big part of that time was used to plan and to build the tools we needed to make our workflow faster in the future, thanks to that we can now finish the rest of the content in just a couple of months. Regarding your second questions, we will be including achievements and trading cards in the future. Hi there, I haven't bought the game yet but I was just wondering, once you have completed the game and it has all the chapters, are you guys going to be doing anything else to the game? I know this probably a fair bit early to ask but maybe free content or even low paid dlc (like $5 or less?) to add to the main story, or even have dlc for some of the supporting characters, or for the main character. Like their past, or even their future after the story. I have been looking at this game for a while now, I have really been considering buying it in EA from what I have read and seen, I can't wait for the game to be fully released, and for achievements.
I was just wondering because if I really like the game, I would pay for additional content, as long as its not too much, and not too little so you guys and girls get something in return. Originally posted by:Hi there, I haven't bought the game yet but I was just wondering, once you have completed the game and it has all the chapters, are you guys going to be doing anything else to the game?
I know this probably a fair bit early to ask but maybe free content or even low paid dlc (like $5 or less?) to add to the main story, or even have dlc for some of the supporting characters, or for the main character. Like their past, or even their future after the story. I have been looking at this game for a while now, I have really been considering buying it in EA from what I have read and seen, I can't wait for the game to be fully released, and for achievements.